Ship Day 50
Written by Stealth   
Saturday, 12 December 2009

Well It's been rather quiet around here. Not many people showing interest in this project. Not that I've lost any sleep over it. As promised, I'm going to give you some screenshots and an update on the progress of Ship. I found out how to fake specular shaders in ET. In some of the screen shots you will notice a shiny metallic effect.    

First off I wanted to show you some detail. I've been working on the decals for Ship. Notice the water stains and blotches on the surface.

  

 Here you can see a side view of the new shiny textures for Ship.

In the original Wetwork for CoD4 there is no access to the upper level. Several gamers have requested this area to be accessible. Well your wish came true. In the door just below, there is a staircase followed by a ladder to a hatch, (heh Lost comes to mind) anyway, the hatch which is visible at the top. The hatch can be opened from the top, as well as from below. 

  

Now for a look at the starting point where your  journey takes you below. It is still under construction below, but I wanted to tease you a little bit. Don't forget these are alpha shots. Hardly any detail is shown here. Air ducts, Support, Monitors, and Light sources will all be added later.

  

I almost have the sky/sea shaders where I want them. I've managed to get the lightening flash, alpha shaders, and the lighting half way decent. Still not satisfied with the atmosphere though. I want it to take your breath away when you spawn. And it will....

Rain is still being perfected (not shown). There will also be some pretty cool water effects on deck. Well this concludes our little tour of the progress of Ship. It would be nice if someone stopped by the forums and gave a comment or two. At least a little feedback from all the people that griped about me closing StealthZone. 

Laughing

Last Updated ( Saturday, 12 December 2009 )
 
Ship Update
Written by Stealth   
Thursday, 03 December 2009

Turns out I may not finish Ship by Christmas. The amount of attention that my standards require is going to take a bit longer. There are custom models, shaders, and entities that I need to create. Some shaders I've been working on are going to make Ship seem very real. For example, a window shader that is somewhat foggy with water trickling down it. Water falling off the edge of platforms like in CoD4. Still working on the reflective cement and puddles. There are two new features that will be added to Ship.

.:Features:.

  • Camera System
  • Scripted Freight Elevator (Two Levels)

To my knowledge these features have never been used extensively in a TC:E map. This will make for interesting game play.
Its going to be a nice addition to my portfolio. Still no sign of a screen shot. But patients is a virtue you know.
Last Updated ( Thursday, 03 December 2009 )
 

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