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Well It's been rather quiet around here. Not many people showing interest in this project. Not that I've lost any sleep over it. As promised, I'm going to give you some screenshots and an update on the progress of Ship. I found out how to fake specular shaders in ET. In some of the screen shots you will notice a shiny metallic effect. First off I wanted to show you some detail. I've been working on the decals for Ship. Notice the water stains and blotches on the surface. Here you can see a side view of the new shiny textures for Ship.  In the original Wetwork for CoD4 there is no access to the upper level. Several gamers have requested this area to be accessible. Well your wish came true. In the door just below, there is a staircase followed by a ladder to a hatch, (heh Lost comes to mind) anyway, the hatch which is visible at the top. The hatch can be opened from the top, as well as from below.
Now for a look at the starting point where your journey takes you below. It is still under construction below, but I wanted to tease you a little bit. Don't forget these are alpha shots. Hardly any detail is shown here. Air ducts, Support, Monitors, and Light sources will all be added later. I almost have the sky/sea shaders where I want them. I've managed to get the lightening flash, alpha shaders, and the lighting half way decent. Still not satisfied with the atmosphere though. I want it to take your breath away when you spawn. And it will....
Rain is still being perfected (not shown). There will also be some pretty cool water effects on deck. Well this concludes our little tour of the progress of Ship. It would be nice if someone stopped by the forums and gave a comment or two. At least a little feedback from all the people that griped about me closing StealthZone.
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